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This was made in and for Visual Studio The free Express edition is fine. If you have it installed, building is as simple as running buildall.
First time you do it either way, it may fail because of the data files. In that case, just build it again. You should get debug and release builds, each in both 32 and 64 bits, in the bin folder, along with 7-Zip archives of the two release builds. If you'd rather use a more recent version of Visual Studio, that's perfectly fine too.
It should by all means compile just fine from the IDE, and buildall. Keyboard controls can be changed by editing Noxico. Given an XInput-compatible controller, the game'll automatically adjust the on-screen key indications to match.
Controller maps can't be edited. An erotic roguelike, basically. View .
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S in category "erotic roguelikes"
Launching Visual Studio Code Your codespace will open once ready. Latest commit. Kawa-oneechan Add the ability to change settings from the title screen. Add the ability to change settings from the title screen. Git stats commits. Failed to load latest commit information.
Aug 14, Fix preferred genders on players, overzealous stat name change. Nov 26, Change up the stat names. Sep 1, Jun 11, Add a bunch more items.
Dec 29, Commit: Rework mod system to work more like Starbound. Will need to p…. Jun 16, Adjusted font color on debug map so it's readable on snow.
Starting s…. Apr 9, Nov 24, Redid rules on helpless enemies. Jun 21, Remove duplicated code from Game. Mar 24, Commit: morph work.
Nov 14, Bump world version to remove some bug workarounds. Commit: "" to string. Empty stuff, make lists not try to go over the s….
Feb 3, Feb 8, Fix repeated building from command line. Apr 5, Speed up pathfinding a bit APTX.
Commit: tallchar branch Yeah, it's done. Oct 12, Commit: Lots of dumb little Toolkit changes, like replacing string. Update Game. Apr 24, Fix out-of-bounds bug in title screen APTX. Apr 10, Unluafy the status line.
May 3, Commit: Bit of cleanup, bit of updating NeoLua insofar that's possibl…. Jul 27, Nov 3, Commit: Guess what? More i18n Nov 13, Unluafy a bunch of things to see if it speeds things up. May 2, Work around thing where lowercasing a string with imperial measuremen…. May 25, Commit: damage factors for other means of attack needs refactor badl….
Feb 5, Changed file casing in.
Oct 3, Don't require any non-standard utilities besides '7z' to create the m…. Make project buildable on Unix-like machines as well using Mono. View code. Controls Keyboard controls can be changed by editing Noxico.
F12 takes a screenshot. Ctrl - R forces a full redraw, just in case. In gameplay Arrow keys move the player character. Bumping into a friendly or neutral character displaces them. Bumping into a hostile attacks them. Shift -arrows with a long-range weapon equipped fires in that direction. Enter activates things underneath the PC — there'll be a little popup in the corner if this is something you can do at the time.
Activation could involve picking up dropped loot, looking into a container, taking a nap in a bed, or using an exit. Quotes ' opens the inventory screen. Commacauses the PC to take off in flight or land again, if they have wings. Semicolon ; opens the travel screen. In Interact mode Arrow keys move the cursor — that's the flashing green rectangle. Tab cycles through targets.